ARCTAVIAPitch your game
A lone explorer approaches a monumental glowing gateway in an imagined alien world

PC & VR publishing

You make
the game.
We'll help people
find it.

Arctavia works with indie studios and solo developers on publishing, marketing, budgets and getting a game to market.

Based in Slovakia · Working with developersArctavia
Indie studios & solo developers
PC games/VR games/Small teams welcome

Games & partners

With XREAL Games.

We work with XREAL Games, the studio behind Zero Caliber, Gambit! and A-Tech Cybernetic. We're also actively involved in its upcoming game, COVR.

XREAL GAMES

Our client PC & VR

Prices in USD, checked 1 October 2026. Local prices and offers may differ.

What we do

The work around
the game.

We help you decide where to release, how to position your game and how to budget for it.

Publishing

Choose the platforms, prepare the store pages and work through the commercial side of releasing a game.

Marketing

Work out who will play your game and how to reach them. Give the store page, trailers and campaign a clear direction.

Financial advisory

Development budgets, pricing and sales forecasts. We help you check the numbers before committing time and money.

Release planning

Set the dates, line up the work and coordinate the release. Plan the updates and communication that follow.

Who we work with

A studio.
A small team.
Just you.

You can pitch with a company, a team or a game you've made on your own.

Your project can still be in development. Tell us what you have and which part you need help with.

We can take on a defined piece of work or discuss a publishing partnership.

Tell us about it

How we work

First, a conversation.

01

Start with a pitch

Tell us what you're making. A build, trailer or deck helps, but a short description is fine to start.

02

Talk it through

We'll discuss the audience, budget, schedule and the work you want us to take on.

03

Agree the work

We put the responsibilities, milestones and commercial terms in writing before work starts.

Questions

A few things
to know.

Do I need a registered company?

No. You can pitch as an individual or an informal team. The legal setup is discussed before any agreement is signed.

Does my game need to be finished?

No. We'd like to see what you have, whether that's a prototype, a game in production or a released title.

What platforms do you focus on?

PC and VR. Tell us which stores and headsets you're targeting.

Can I ask for help with only part of the project?

Yes. If you only need marketing or help planning a launch, say so in your pitch.

Do you fund game development?

Financial advisory covers budgeting and commercial planning. Funding is a separate discussion and would need its own agreement.

What should I include in my pitch?

A short description, target platforms, where development stands and what you need from us. Add a trailer, build or deck link if you have one.

Get in touch

What are you
working on?

Send us a short pitch. What is the game, how far along is it, and what would you like us to do?

Where to start

A prototype is enough to start.
You can pitch as an individual.